pub(crate) struct Task {
description: String,
verbosity: CmdVerbosity,
quiet_output: bool,
pub(crate) cmd: Command,
}Expand description
Too many things in the install path are conditional
Fields§
§description: String§verbosity: CmdVerbosity§quiet_output: bool§cmd: CommandImplementations§
Source§impl Task
impl Task
pub(crate) fn new(description: impl AsRef<str>, exe: impl AsRef<str>) -> Self
Sourcepub(crate) fn new_quiet(exe: impl AsRef<str>) -> Self
pub(crate) fn new_quiet(exe: impl AsRef<str>) -> Self
This API can be used in place of Command::new() generally and just adds error checking on top.
pub(crate) fn new_cmd(description: impl AsRef<str>, cmd: Command) -> Self
pub(crate) fn quiet_output(self) -> Self
pub(crate) fn args<S: AsRef<OsStr>>( self, args: impl IntoIterator<Item = S>, ) -> Self
pub(crate) fn arg<S: AsRef<OsStr>>(self, arg: S) -> Self
Sourcepub(crate) fn run(self) -> Result<()>
pub(crate) fn run(self) -> Result<()>
Run the command, returning an error if the command does not exit successfully.
fn pre_run_output(&self)
Sourcepub(crate) fn run_with_stdin_buf(self, stdin: Option<&[u8]>) -> Result<()>
pub(crate) fn run_with_stdin_buf(self, stdin: Option<&[u8]>) -> Result<()>
Run the command with optional stdin buffer, returning an error if the command does not exit successfully.
pub(crate) fn new_and_run<'a>( description: impl AsRef<str>, exe: impl AsRef<str>, args: impl IntoIterator<Item = &'a str>, ) -> Result<()>
Auto Trait Implementations§
impl Freeze for Task
impl !RefUnwindSafe for Task
impl Send for Task
impl Sync for Task
impl Unpin for Task
impl !UnwindSafe for Task
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§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the foreground color to bright magenta
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Change the foreground color to bright white
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the foreground color at runtime. Only use if you do not know which color will be used at
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Set the background color at runtime. Only use if you do not know what color to use at
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Sets the background color to an RGB value.