ImageImporter

Struct ImageImporter 

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pub struct ImageImporter {
    repo: Repo,
    pub(crate) proxy: ImageProxy,
    imgref: OstreeImageReference,
    target_imgref: Option<OstreeImageReference>,
    no_imgref: bool,
    disable_gc: bool,
    require_bootable: bool,
    offline: bool,
    ostree_v2024_3: bool,
    layer_progress: Option<Sender<ImportProgress>>,
    layer_byte_progress: Option<Sender<Option<LayerProgress>>>,
}
Expand description

Context for importing a container image.

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§repo: Repo§proxy: ImageProxy§imgref: OstreeImageReference§target_imgref: Option<OstreeImageReference>§no_imgref: bool§disable_gc: bool§require_bootable: bool

If true, require the image has the bootable flag

§offline: bool

Do not attempt to contact the network

§ostree_v2024_3: bool

If true, we have ostree v2024.3 or newer.

§layer_progress: Option<Sender<ImportProgress>>§layer_byte_progress: Option<Sender<Option<LayerProgress>>>

Implementations§

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impl ImageImporter

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const CACHED_KEY_MANIFEST_DIGEST: &'static str = "ostree-ext.cached.manifest-digest"

The metadata key used in ostree commit metadata to serialize

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const CACHED_KEY_MANIFEST: &'static str = "ostree-ext.cached.manifest"

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const CACHED_KEY_CONFIG: &'static str = "ostree-ext.cached.config"

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pub async fn new( repo: &Repo, imgref: &OstreeImageReference, config: ImageProxyConfig, ) -> Result<Self>

Create a new importer.

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pub fn set_target(&mut self, target: &OstreeImageReference)

Write cached data as if the image came from this source.

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pub fn set_no_imgref(&mut self)

Do not write the final image ref, but do write refs for shared layers. This is useful in scenarios where you want to “pre-pull” an image, but in such a way that it does not need to be manually removed later.

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pub fn set_offline(&mut self)

Do not attempt to contact the network

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pub fn require_bootable(&mut self)

Require that the image has the bootable metadata field

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pub fn set_ostree_version(&mut self, year: u32, v: u32)

Override the ostree version being targeted

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pub fn disable_gc(&mut self)

Do not prune image layers.

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pub async fn prepare(&mut self) -> Result<PrepareResult>

Determine if there is a new manifest, and if so return its digest. This will also serialize the new manifest and configuration into metadata associated with the image, so that invocations of [query_cached] can re-fetch it without accessing the network.

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pub fn request_progress(&mut self) -> Receiver<ImportProgress>

Create a channel receiver that will get notifications for layer fetches.

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pub fn request_layer_progress(&mut self) -> Receiver<Option<LayerProgress>>

Create a channel receiver that will get notifications for byte-level progress of layer fetches.

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pub(crate) async fn cache_pending( &self, commit: &str, manifest_digest: &Digest, manifest: &ImageManifest, config: &ImageConfiguration, ) -> Result<()>

Serialize the metadata about a pending fetch as detached metadata on the commit object, so it can be retrieved later offline

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fn create_prepared_import( &mut self, manifest_digest: Digest, manifest: ImageManifest, config: ImageConfiguration, previous_state: Option<Box<LayeredImageState>>, previous_imageid: Option<String>, proxy_img: OpenedImage, ) -> Result<Box<PreparedImport>>

Given existing metadata (manifest, config, previous image statE) generate a PreparedImport structure which e.g. includes a diff of the layers.

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pub(crate) async fn prepare_internal( &mut self, verify_layers: bool, ) -> Result<PrepareResult>

Determine if there is a new manifest, and if so return its digest.

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pub(crate) async fn unencapsulate_base( &self, import: &mut PreparedImport, require_ostree: bool, write_refs: bool, ) -> Result<()>

Extract the base ostree commit.

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pub async fn unencapsulate(self) -> Result<Import>

Retrieve an inner ostree commit.

This does not write cached references for each blob, and errors out if the image has any non-ostree layers.

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fn write_merge_commit_impl( repo: &Repo, base_commit: Option<&str>, layer_commits: &[String], have_derived_layers: bool, metadata: Variant, timestamp: u64, ostree_ref: &str, no_imgref: bool, disable_gc: bool, cancellable: Option<&Cancellable>, ) -> Result<Box<LayeredImageState>>

Generate a single ostree commit that combines all layers, and also includes container image metadata such as the manifest and config.

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pub async fn import( self, import: Box<PreparedImport>, ) -> Result<Box<LayeredImageState>>

Import a layered container image.

If enabled, this will also prune unused container image layers.

Trait Implementations§

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impl Debug for ImageImporter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<D> OwoColorize for D

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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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