OstreeTarWriter

Struct OstreeTarWriter 

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struct OstreeTarWriter<'a, W: Write> {
    repo: &'a Repo,
    commit_checksum: &'a str,
    commit_object: Variant,
    out: &'a mut Builder<W>,
    options: ExportOptions,
    wrote_initdirs: bool,
    structure_only: bool,
    wrote_vartmp: bool,
    wrote_dirtree: HashSet<String>,
    wrote_dirmeta: HashSet<String>,
    wrote_content: HashSet<String>,
}

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§repo: &'a Repo§commit_checksum: &'a str§commit_object: Variant§out: &'a mut Builder<W>§options: ExportOptions§wrote_initdirs: bool§structure_only: bool

True if we’re only writing directories

§wrote_vartmp: bool§wrote_dirtree: HashSet<String>§wrote_dirmeta: HashSet<String>§wrote_content: HashSet<String>

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impl<'a, W: Write> OstreeTarWriter<'a, W>

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fn new( repo: &'a Repo, commit_checksum: &'a str, out: &'a mut Builder<W>, options: ExportOptions, ) -> Result<Self>

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fn filter_mode(&self, mode: u32) -> u32

Convert the ostree mode to tar mode. The ostree mode bits include the format, tar does not. Historically in format version 0 we injected them, so we need to keep doing so.

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fn append_default_dir(&mut self, path: &Utf8Path) -> Result<()>

Add a directory entry with default permissions (root/root 0755)

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fn append_default_data(&mut self, path: &Utf8Path, buf: &[u8]) -> Result<()>

Add a regular file entry with default permissions (root/root 0644)

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fn write_repo_structure(&mut self) -> Result<()>

Write the initial /sysroot/ostree/repo structure.

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fn write_commit(&mut self) -> Result<()>

Recursively serialize a commit object to the target tar stream.

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fn append_commit_object(&mut self) -> Result<()>

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fn append( &mut self, objtype: ObjectType, checksum: &str, v: &Variant, ) -> Result<()>

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fn append_ostree_xattrs( &mut self, checksum: &str, xattrs: &Variant, ) -> Result<bool>

Export xattrs in ostree-container style format, which is a .xattrs file. This is different from xattrs which may appear as e.g. PAX metadata, which we don’t use at the moment.

Return whether content was written.

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fn append_tarstream_xattrs(&mut self, xattrs: &Variant) -> Result<()>

Append all xattrs to the tar stream except security.selinux, because that one doesn’t become visible in podman run anyways, so we couldn’t rely on it in some cases. https://github.com/containers/storage/blob/0d4a8d2aaf293c9f0464b888d932ab5147a284b9/pkg/archive/archive.go#L85

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fn append_content(&mut self, checksum: &str) -> Result<(Utf8PathBuf, Header)>

Write a content object, returning the path/header that should be used as a hard link to it in the target path. This matches how ostree checkouts work.

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fn append_dir(&mut self, dirpath: &Utf8Path, meta: &DirMetaParsed) -> Result<()>

Write a directory using the provided metadata.

Given a source object (in e.g. ostree/repo/objects/…), write a hardlink to it in its expected target path (e.g. usr/bin/bash).

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fn append_dirtree<C: IsA<Cancellable>>( &mut self, dirpath: &Utf8Path, checksum: String, is_root: bool, cancellable: Option<&C>, ) -> Result<()>

Write a dirtree object.

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fn append_standard_var( &mut self, cancellable: Option<&Cancellable>, ) -> Result<()>

Generate e.g. /var/tmp.

In the OSTree model we expect /var to start out empty, and be populated via e.g. systemd-tmpfiles. But, systemd doesn’t run in Docker-style containers by default.

So, this function creates a few critical directories in /var by default.

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fn write_parents_of( &mut self, path: &Utf8Path, root: &File, cache: &mut HashSet<Utf8PathBuf>, ) -> Result<()>

Auto Trait Implementations§

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impl<'a, W> Freeze for OstreeTarWriter<'a, W>

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impl<'a, W> RefUnwindSafe for OstreeTarWriter<'a, W>
where W: RefUnwindSafe,

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impl<'a, W> !Send for OstreeTarWriter<'a, W>

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impl<'a, W> !Sync for OstreeTarWriter<'a, W>

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impl<'a, W> Unpin for OstreeTarWriter<'a, W>

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impl<'a, W> !UnwindSafe for OstreeTarWriter<'a, W>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into_either(self, into_left: bool) -> Either<Self, Self>

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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